We finally have some expert analysis of how PS5 Pro’s new PS4 Image Enhancement toggle works, and what it actually achieves. Digital Foundry has released a rigorous test, and the results are noticeable if unremarkable.
It’s worth reiterating, once again, that this feature is not the priority of the PS5 Pro. Effectively, it adds a little more clarity to games running in backwards compatibility – although it does appear to largely target titles unpatched for the PS4 Pro or running at 1080p or lower.

So, what’s it doing, then? Well, Digital Foundry doesn’t have a definitive answer, but it hypothesises that it’s using machine learning to upscale the image and make it “more palatable” on high resolution panels, like 4K televisions.
You can see things like text and objects in the distance resolve much sharper with the PS4 Image Enhancement tool enabled, providing a small bump in clarity. This isn’t comparable to native 4K, and it’s applied on top of all the graphical issues in the source material, such as any aliasing or shimmering.
However, it does resolve a cleaner image, albeit with a small performance cost in some instances. This, when paired with the PS5 Pro’s bigger GPU, means there’s very little disadvantage to turning it off – but you can disable it if you want to.
As we move forward, we hope this is something Sony continues to work on for the PS6. With technology like PSSR now under its umbrella, there’s real potential for the platform holder to offer a superb backwards compatibility solution for its next-gen console.
The results it’s delivering here are certainly nice to have, but we reckon there’s much more it could offer in this space with the right amount of investment.
[source youtube.com]
Comments 26
Ok guys tell the truth......... You're intentionally trying to upset us Bloodborne Stans now aren't you? 😅😭😭😭😭😭😭😭😭
@PorkChopExpress RDR2 gets no upgrades with this feature as the feature doesn't work on any game over 1080p.
That result sort of sums up how I feel about the console as a whole really.
There's this feeling of it does something but it doesn't do enough to really be of note.
I love the build of the machine and how sleek the design is but I know I'm not getting a great deal out of it because I keep checking to see if there is an update I have missed for the games I'm playing.
It all look wonderful, but I feel like it did before and without the side by side comparison I'm struggling to really tell where the differences are.
That said I started Lies of P today and that is now 4k in performance mode and the game looks and feels wonderful, I have no comparison point for that though having only played the demo before.
Na, Sony should just release a real Bloodborne Remaster. 2025 is the 10th anniversary right?
That'd easily make back at least some of that Concord money they flushed down the toilet.
And considering how tech prices in the U.S are gonna go up in 2025, buying a Bloodborne Remaster will be more attractive to consumers than a possible $1000 PS5 Pro.
Seems kind of similar to RTX Super Resolution which works on video without motion vectors like the DLSS does (presumably PSSR does too). Better than nothing, and works well on static UI elements, but it doesn't look anywhere close to 4K (which is fine).
@Medic_alert The biggest difference i've noticed outside of FF7 Rebirth is No Man's Sky. Its now 4K/60fps and its a big upgrade for me over the base PS5 especially as it now hits 60fps way more then ever. Also Horizon FW looks incredible as well, easily the best looking console game now that its basically 4K/60fps.
I do think though its future games that will see the console come in to its own what with GTA 6, Death Stranding 2 and so on. Right now its great having extra RT option or 4K/60fps but its down the line where differences will start to be more noticeable.
I swear Bloodborne is shown for like 16 seconds in the video and it gets the thumbnail again 😂
That’s got to be at least 10 times this month and only once it’s actually been properly mentioned in an article 😂
@DennisReynolds I put Horizon Forbidden West on and if I'm honest I think it looked better but I wouldn't have been able to tell you how.
I tried No Man's Sky in VR and to be honest I can't really remember what it looked like on the regular PS5 - which is an issue.
I guess the thing is that we have reached a point where seeing the graphics in abstract without a reference point just doesn't impress like it used to.
I'm fascinated to see how machine learning and AI in general can develop this feature. Some people are reporting PS4 games looking better on their PS5 Pro but only after playing a couple of times... that's just weird.
The downside is bugs and graphical glitches that will no doubt be introduced by AI, like the GTA Trilogy.
@Topov81 No, we must remove all straight lines, straight line bad!
This and PSSR is what sold me on the system. I hope they continue to improve the PS4 game enhancing.
Genuine question: does the Pro do anything to PS1, 2, ot 3 games?
@DennisReynolds just restarted forbidden west and it really is incredible looking now. Looked great before but it’s stunning on the pro with an oled.
They always seem to emphasise, resolution. Id happily accept a pro console outputting 1080p if it could run a consistent locked 120fps. I know its an enthusiast console, but 8K TVs are also an enthusiast TV due to the size required to really benefit from the dots per inch.
@Medic_alert
Lies of P is the most subtle of the upgrades ive checked out so far, no where near the increase of most games - I have only bothered with patched games though (but to be fair this is a large part of my recent collection, or will be when they get all the patches out because there are still a few promised ones missing).
Lies of P is a simple visual upgrade, which increases the picture clarity quite a way. The original wasnt bad, and was either locked 60fps or very close, but always had a slightly blurry look - still a well optimised game for base console though.
Bit of a pity that they didnt also allow an uncap on the fps for 120hz VRR as based on other games ive tried or heard about we could have been looking at the visual upgrade + 80-90fps now, but maybe they might add this.
@kevinm360
From what ive seen, resolution hasnt really been a key upgrade in a number of the patched games Ive tried as far as I can see.
I think most are probably running about the same res, maybe a bit higher - its hard to say, but using PSSR to increase the actual visual qualiity / clarity, often by a significant increase.
The extra GPU then seems to have been used for increased LOD's (Hogwarts and others), shadow quality (GOWR), foliage cover, ray tracing quality etc.
On a number of uncapped 120hz VRR enabled games there was often a bit left to have a higher fps too (NB stellar blade on base is capped 60fps, but on Pro is uncapped 80 ish fps if you have a capable TV (along with the visual upgrade)).
@Rich33 Hey Rich. How are you doing, what you playing this weekend? Always nice to see you around on here.
So, if i have a 120Hz TV, i should be able to get above the capped 60fps on games that support the Pro? Im hoping we see consistent higher performance on PS6. While I won't be getting the Pro, I'm keeping a close eye on it as if it does well enough, it'll be the difference maker of whether I get a PS6 on launch or wait until the cross gen releases dry up
The article doesn’t seem to mention why it’s only on unpatched versions of BB. Am I missing something?
@Rich33 as I've said on other posts, I'm finding the whole thing pretty underwhelming because if I'm honest I can't really tell the difference without side by side comparisons.
I'm sure I'm getting a better experience but I wouldn't be able to specifically point it out to you.
Now we know why the PS3 emulation is taking so long. They want to integrate PSSR into it with the PS6 and make all the games look like Horizon xD
kidding aside, looking forward to this feature if it's still available on the next gen console (:
@Medic_alert it really depends on the game, Star Wars Outlaws for example for me is transformational. I felt the performance modes resolution was too low and looked horrible but even the quality mode had this awful FSR shimmer when riding the speeder.
Now with PSSR, the resolution is pretty decent and the shimmer is gone.
I'm truly excited to see more games make proper use of PSSR and finally move away from FSR and its awful image quality.
@kevinm360
Sort of, the problem is that we probably wont see any fps benefit unless:
1) the game runs badly on base due to GPU (or is capped at 30fps on base and 60fps on Pro).
2) The game has an 'uncapped toggle' which is very common in Sony but not always in 3rd party. Games like this often run around 70 to 90 fps, very much depending on game.
A few of my favourite games like Hogwarts and SM2 (both patched), are uncapped even on base console (providing you select them and have a 120hz VRR TV) - when I have run them on Pro on their enhanced modes (patched in), the fps has been running higher/smoother (as well as visual upgrades).
Stellar blade is an unusual one, but I hope this is done much more (eg Astro bot) - SB on base only has capped modes, so is limited to 60fps - and runs fairly on target. On Pro there is additional mode added via patch that as well as being visually better, uncaps the framerate and now runs 80ish.
Demon souls is sort of the opposite - its capped and very much locked 60fps on base and Pro - but they havent and should have patched in an uncapped toggle or mode for Pro.
PS6 - we will have to wait and see - Sony would have to seriously upgrade the CPU, which would leave them not able to upgrade the GPU from Pro hugely, which would need them to lean even further into tech like PSSR. That said, how much can they upgrade the GPU by that much if they want a £600 console!
Im good - been putting the Pro through its paces so to speak. Might settle down to "properly" play a game today lol.
@jerrylongbones I'm aware that this is very much a case by case basis. And of course if you can get rid of artefacts like shimmer etc then that helps the overall picture and the immersion.
For the record, I'm not saying it doesn't do its job, just that I feel it is pretty hard to tell without either specific examples like you just stated or side by side comparisons.
@Medic_alert
Well theres not much I can say, other than I hope as we move to future games where devs have not just 'patched in' enhancements, you are able to see more of the improvements made.
@Medic_alert yeah I can't deny that, when it comes to image quality itself its hard to notice in most games, especially Sony titles that have patched it it. I mean the frame rate dividends are pretty noticeable which is probably most important, I could usually see a difference on the PS5 when flipping between performance and quality when it came to cuts in resolution etc etc, so it is nice now not having to have those cuts and playing Ragnarok for example with the extra bits and bobs at 60fps.
Based on quick read of this article...
The base 2020 PS5 system did much more for PS4 games.
Because uncapped games for the old PS4/Pro now hit 60fps.
AI sharpening of 1080p games seem really pretty underwhelming by comparison.
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